LEVEL_VERSION(1)
SET_GENERATE_SPEED(300)
START_MONEY(ALL_PLAYERS,30000)
MAX_CREATURES(ALL_PLAYERS,30)

ADD_CREATURE_TO_POOL(BARBARIAN,4)
ADD_CREATURE_TO_POOL(WIZARD,4)
ADD_CREATURE_TO_POOL(DRUID,3)


CREATURE_AVAILABLE(ALL_PLAYERS,ARCHER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BARBARIAN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,WIZARD,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRUID,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)

SET_GAME_RULE(BodiesForVampire,255)

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF
